![]() ![]() Fixed: Unity stripping ReadWriteUtilsForWeaver methods used for interpolation when High code stripping level is selected.Define FUSION_DISABLE_NBEDITOR_PRESERVE_BACKING_FIELDS to restore the old behaviour Fixed: Inspecting NetworkObject altering values of fields holding initial values.Fixed: Lag-compensated sphere overlaps against box-shaped hitboxes and box overlaps against sphere-shared hitboxes now correctly return the hit point and normal.Fixed: ILWeaver depending on unpredictable order in which assemblies are post-processed.Fixed: ILWeaver now allows for = default initialization syntax for properties of struct type. ![]() Fixed: Update Session Properties on Host Migration.Fixed: Missing Session Update on Player Enter/Left.Expose MatchmakingMode via StartGameArgs.floats with non-zero accuracy, types using methods with NetworkSerializeMethod attribute for serialization) Limited to unmanaged types, throws NotSupportedException if the type is not trivially copyable (e.g. NetworkArray.GetRef(int) - an extension method that returns a reference to a selected element.Fixed: Issue in the resolution of lag-compensated sphere overlaps that could cause hits to be missed, introduced on build 1.1.5 F 624 and also present on build 640.Ensure it is enabled in Project Settings > Player > Resolution and Presentation. The Run in Background is disabled by default in some render pipelines. ![]()
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